
This chart shows the strength of the water type against every type combination. The fraction of damage a water type move will deal is shown - ½ means 50% damage (not very effective), 2 means 200% (super-effective) and so on.
Generation 3 |
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Generation 4 |
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Generation 5 |
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Generation 6 |
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Generation 7 |
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Name | Type | Cat. | Power | Acc | PP | Effect | Prob (%) |
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Aqua Jet | WATER | ![]() | 40 | 100 | 20 | Inflicts regular damage with no additional effect. | - |
Aqua Ring | WATER | ![]() | - | - | 20 | Restores 1/16 of the user’s max HP each turn. | - |
Aqua Tail | WATER | ![]() | 90 | 90 | 10 | Inflicts regular damage with no additional effect. | - |
Bouncy Bubble | WATER | ![]() | 60 | 100 | 20 | Inflicts regular damage with no additional effect. | - |
Brine | WATER | ![]() | 65 | 100 | 10 | Has double power against Pokémon that have less than half their max HP remaining. | - |
Bubble | WATER | ![]() | 40 | 100 | 30 | Has a 10% chance to lower the target’s Speed by one stage. | 10 |
Bubble Beam | WATER | ![]() | 65 | 100 | 20 | Has a 10% chance to lower the target’s Speed by one stage. | 10 |
Clamp | WATER | ![]() | 35 | 85 | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | 100 |
Crabhammer | WATER | ![]() | 100 | 90 | 10 | Has an increased chance for a critical hit. | - |
Dive | WATER | ![]() | 80 | 100 | 10 | User dives underwater, dodging all attacks, and hits next turn. | - |
Hydro Cannon | WATER | ![]() | 150 | 90 | 5 | User foregoes its next turn to recharge. | - |
Hydro Pump | WATER | ![]() | 110 | 80 | 5 | Inflicts regular damage with no additional effect. | - |
Hydro Vortex Physical | WATER | ![]() | - | - | 1 | Inflicts regular damage with no additional effect. | - |
Hydro Vortex Special | WATER | ![]() | - | - | 1 | Inflicts regular damage with no additional effect. | - |
Liquidation | WATER | ![]() | 85 | 100 | 10 | Has a 20% chance to lower the target’s Defense by one stage. | 20 |
Muddy Water | WATER | ![]() | 90 | 85 | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | 30 |
Oceanic Operetta | WATER | ![]() | 195 | - | 1 | Inflicts regular damage with no additional effect. | - |
Octazooka | WATER | ![]() | 65 | 85 | 10 | Has a 50% chance to lower the target’s accuracy by one stage. | 50 |
Origin Pulse | WATER | ![]() | 110 | 85 | 10 | Inflicts regular damage with no additional effect. | - |
Rain Dance | WATER | ![]() | - | - | 5 | Changes the weather to rain for five turns. | - |
Razor Shell | WATER | ![]() | 75 | 95 | 10 | Has a 50% chance to lower the target’s Defense by one stage. | 50 |
Scald | WATER | ![]() | 80 | 100 | 15 | Has a 30% chance to burn the target. | 30 |
Soak | WATER | ![]() | - | 100 | 20 | Changes the target’s type to Water. | - |
Sparkling Aria | WATER | ![]() | 90 | 100 | 10 | Cures the target of burns. | - |
Splishy Splash | WATER | ![]() | 90 | 100 | 15 | Inflicts regular damage with no additional effect. | 30 |