This chart shows the strength of the ground type against every type combination. The fraction of damage a ground type move will deal is shown - ½ means 50% damage (not very effective), 2 means 200% (super-effective) and so on.
| Generation 3 |
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| Generation 4 |
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| Generation 5 |
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| Generation 6 |
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| Generation 7 |
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Name | Type | Cat. | Power | Acc | PP | Effect | Prob (%) |
|---|---|---|---|---|---|---|---|
| Bone Club | GROUND | 65 | 85 | 20 | Has a 10% chance to make the target flinch. | 10 | |
| Bone Rush | GROUND | 25 | 90 | 10 | Hits 2-5 times in one turn. | - | |
| Bonemerang | GROUND | 50 | 90 | 10 | Hits twice in one turn. | - | |
| Bulldoze | GROUND | 60 | 100 | 20 | Has a 100% chance to lower the target’s Speed by one stage. | 100 | |
| Dig | GROUND | 80 | 100 | 10 | User digs underground, dodging all attacks, and hits next turn. | - | |
| Drill Run | GROUND | 80 | 95 | 10 | Has an increased chance for a critical hit. | - | |
| Earth Power | GROUND | 90 | 100 | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | 10 | |
| Earthquake | GROUND | 100 | 100 | 10 | Inflicts regular damage and can hit Dig users. | - | |
| Fissure | GROUND | - | 30 | 5 | Causes a one-hit KO. | - | |
| High Horsepower | GROUND | 95 | 95 | 10 | Inflicts regular damage with no additional effect. | - | |
| Lands Wrath | GROUND | 90 | 100 | 10 | Inflicts regular damage with no additional effect. | - | |
| Magnitude | GROUND | - | 100 | 30 | Power varies randomly from 10 to 150. | - | |
| Mud Bomb | GROUND | 65 | 85 | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | 30 | |
| Mud Shot | GROUND | 55 | 95 | 15 | Has a 100% chance to lower the target’s Speed by one stage. | 100 | |
| Mud Slap | GROUND | 20 | 100 | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | 100 | |
| Mud Sport | GROUND | - | - | 15 | Halves all Electric-type damage. | - | |
| Precipice Blades | GROUND | 120 | 85 | 10 | Inflicts regular damage with no additional effect. | - | |
| Rototiller | GROUND | - | - | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. | 100 | |
| Sand Attack | GROUND | - | 100 | 15 | Lowers the target’s accuracy by one stage. | - | |
| Sand Tomb | GROUND | 35 | 85 | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | 100 | |
| Shore Up | GROUND | - | - | 5 | Heals the user for ½ its max HP, or ⅔ during a sandstorm. | - | |
| Spikes | GROUND | - | - | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | - | |
| Stomping Tantrum | GROUND | 75 | 100 | 10 | Has double power if the user’s last move failed. | - | |
| Tectonic Rage Physical | GROUND | - | - | 1 | Inflicts regular damage with no additional effect. | - | |
| Tectonic Rage Special | GROUND | - | - | 1 | Inflicts regular damage with no additional effect. | - |