
This chart shows the strength of the ground type against every type combination. The fraction of damage a ground type move will deal is shown - ½ means 50% damage (not very effective), 2 means 200% (super-effective) and so on.
Generation 3 |
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Generation 4 |
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Generation 5 |
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Generation 6 |
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Generation 7 |
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Name | Type | Cat. | Power | Acc | PP | Effect | Prob (%) |
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Bone Club | GROUND | ![]() | 65 | 85 | 20 | Has a 10% chance to make the target flinch. | 10 |
Bone Rush | GROUND | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. | - |
Bonemerang | GROUND | ![]() | 50 | 90 | 10 | Hits twice in one turn. | - |
Bulldoze | GROUND | ![]() | 60 | 100 | 20 | Has a 100% chance to lower the target's Speed by one stage. | 100 |
Dig | GROUND | ![]() | 80 | 100 | 10 | User digs underground, dodging all attacks, and hits next turn. | - |
Drill Run | GROUND | ![]() | 80 | 95 | 10 | Has an increased chance for a critical hit. | - |
Earth Power | GROUND | ![]() | 90 | 100 | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | 10 |
Earthquake | GROUND | ![]() | 100 | 100 | 10 | Inflicts regular damage and can hit Dig users. | - |
Fissure | GROUND | ![]() | - | 30 | 5 | Causes a one-hit KO. | - |
High Horsepower | GROUND | ![]() | 95 | 95 | 10 | Inflicts regular damage with no additional effect. | - |
Lands Wrath | GROUND | ![]() | 90 | 100 | 10 | Inflicts regular damage with no additional effect. | - |
Magnitude | GROUND | ![]() | - | 100 | 30 | Power varies randomly from 10 to 150. | - |
Mud Bomb | GROUND | ![]() | 65 | 85 | 10 | Has a 30% chance to lower the target's accuracy by one stage. | 30 |
Mud Shot | GROUND | ![]() | 55 | 95 | 15 | Has a 100% chance to lower the target's Speed by one stage. | 100 |
Mud Slap | GROUND | ![]() | 20 | 100 | 10 | Has a 100% chance to lower the target's accuracy by one stage. | 100 |
Mud Sport | GROUND | ![]() | - | - | 15 | Halves all Electric-type damage. | - |
Precipice Blades | GROUND | ![]() | 120 | 85 | 10 | Inflicts regular damage with no additional effect. | - |
Rototiller | GROUND | ![]() | - | - | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. | 100 |
Sand Attack | GROUND | ![]() | - | 100 | 15 | Lowers the target's accuracy by one stage. | - |
Sand Tomb | GROUND | ![]() | 35 | 85 | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | 100 |
Shore Up | GROUND | ![]() | - | - | 5 | Heals the user for ½ its max HP, or ⅔ during a sandstorm. | - |
Spikes | GROUND | ![]() | - | - | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | - |
Stomping Tantrum | GROUND | ![]() | 75 | 100 | 10 | Has double power if the user's last move failed. | - |
Tectonic Rage Physical | GROUND | ![]() | - | - | 1 | Inflicts regular damage with no additional effect. | - |
Tectonic Rage Special | GROUND | ![]() | - | - | 1 | Inflicts regular damage with no additional effect. | - |