
This chart shows the strength of the ghost type against every type combination. The fraction of damage a ghost type move will deal is shown - ½ means 50% damage (not very effective), 2 means 200% (super-effective) and so on.
Generation 3 |
---|
Generation 4 |
---|
Generation 5 |
---|
Generation 6 |
---|
Generation 7 |
---|
Name | Type | Cat. | Power | Acc | PP | Effect | Prob (%) |
---|---|---|---|---|---|---|---|
Astonish | GHOST | ![]() | 30 | 100 | 15 | Has a 30% chance to make the target flinch. | 30 |
Confuse Ray | GHOST | ![]() | - | 100 | 10 | Confuses the target. | - |
Curse | GHOST | ![]() | - | - | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | - |
Destiny Bond | GHOST | ![]() | - | - | 5 | If the user faints this turn, the target automatically will, too. | - |
Grudge | GHOST | ![]() | - | - | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | - |
Hex | GHOST | ![]() | 65 | 100 | 10 | Has double power if the target has a major status ailment. | - |
Lick | GHOST | ![]() | 30 | 100 | 30 | Has a 30% chance to paralyze the target. | 30 |
Menacing Moonraze Maelstrom | GHOST | ![]() | 200 | - | 1 | Cannot be disrupted by abilities. | - |
Moongeist Beam | GHOST | ![]() | 100 | 100 | 5 | Cannot be disrupted by abilities. | - |
Never Ending Nightmare Physical | GHOST | ![]() | - | - | 1 | Inflicts regular damage with no additional effect. | - |
Never Ending Nightmare Special | GHOST | ![]() | - | - | 1 | Inflicts regular damage with no additional effect. | - |
Night Shade | GHOST | ![]() | - | 100 | 15 | Inflicts damage equal to the user's level. | - |
Nightmare | GHOST | ![]() | - | 100 | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | - |
Ominous Wind | GHOST | ![]() | 60 | 100 | 5 | Has a 10% chance to raise all of the user's stats by one stage. | 10 |
Phantom Force | GHOST | ![]() | 90 | 100 | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | - |
Shadow Ball | GHOST | ![]() | 80 | 100 | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | 20 |
Shadow Bone | GHOST | ![]() | 85 | 100 | 10 | Has a 20% chance to lower the target's Defense by one stage. | 20 |
Shadow Claw | GHOST | ![]() | 70 | 100 | 15 | Has an increased chance for a critical hit. | - |
Shadow Force | GHOST | ![]() | 120 | 100 | 5 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | - |
Shadow Punch | GHOST | ![]() | 60 | ∞ | 20 | Never misses. | - |
Shadow Sneak | GHOST | ![]() | 40 | 100 | 30 | Inflicts regular damage with no additional effect. | - |
Sinister Arrow Raid | GHOST | ![]() | 180 | - | 1 | Inflicts regular damage with no additional effect. | - |
Soul Stealing 7 Star Strike | GHOST | ![]() | 195 | - | 1 | Inflicts regular damage with no additional effect. | - |
Spectral Thief | GHOST | ![]() | 90 | 100 | 10 | Steals the target's stat increases, then inflicts damage. | - |
Spirit Shackle | GHOST | ![]() | 80 | 100 | 10 | Traps the target. | - |