
This chart shows the strength of the electric type against every type combination. The fraction of damage a electric type move will deal is shown - ½ means 50% damage (not very effective), 2 means 200% (super-effective) and so on.
Generation 3 |
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Generation 4 |
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Generation 5 |
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Generation 6 |
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Generation 7 |
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Name | Type | Cat. | Power | Acc | PP | Effect | Prob (%) |
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10 000 000 Volt Thunderbolt | ELECTRIC | ![]() | 195 | - | 1 | Inflicts regular damage with no additional effect. | - |
Bolt Strike | ELECTRIC | ![]() | 130 | 85 | 5 | Has a 20% chance to paralyze the target. | 20 |
Buzzy Buzz | ELECTRIC | ![]() | 60 | 100 | 20 | Inflicts regular damage with no additional effect. | 100 |
Catastropika | ELECTRIC | ![]() | 210 | - | 1 | Inflicts regular damage with no additional effect. | - |
Charge | ELECTRIC | ![]() | - | - | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | - |
Charge Beam | ELECTRIC | ![]() | 50 | 90 | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | 70 |
Discharge | ELECTRIC | ![]() | 80 | 100 | 15 | Has a 30% chance to paralyze the target. | 30 |
Eerie Impulse | ELECTRIC | ![]() | - | 100 | 15 | Lowers the target's Special Attack by two stages. | - |
Electric Terrain | ELECTRIC | ![]() | - | - | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | - |
Electrify | ELECTRIC | ![]() | - | - | 20 | Changes the target's move's type to electric if it hasn't moved yet this turn. | - |
Electro Ball | ELECTRIC | ![]() | - | 100 | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | - |
Electroweb | ELECTRIC | ![]() | 55 | 95 | 15 | Lowers the target's Speed by one stage. | 100 |
Fusion Bolt | ELECTRIC | ![]() | 100 | 100 | 5 | With Fusion Flare, inflicts double damage. | - |
Gigavolt Havoc Physical | ELECTRIC | ![]() | - | - | 1 | Inflicts regular damage with no additional effect. | - |
Gigavolt Havoc Special | ELECTRIC | ![]() | - | - | 1 | Inflicts regular damage with no additional effect. | - |
Ion Deluge | ELECTRIC | ![]() | - | - | 25 | Changes all normal moves to electric moves for the rest of the turn. | - |
Magnet Rise | ELECTRIC | ![]() | - | - | 10 | User is immune to Ground moves and effects for five turns. | - |
Magnetic Flux | ELECTRIC | ![]() | - | - | 20 | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. | - |
Nuzzle | ELECTRIC | ![]() | 20 | 100 | 20 | Has a 100% chance to paralyze the target. | 100 |
Parabolic Charge | ELECTRIC | ![]() | 65 | 100 | 20 | Heals the user for half the total damage dealt to all targets. | - |
Pika Papow | ELECTRIC | ![]() | - | - | 20 | Inflicts regular damage with no additional effect. | - |
Plasma Fists | ELECTRIC | ![]() | 100 | 100 | 15 | After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn. | - |
Shock Wave | ELECTRIC | ![]() | 60 | ∞ | 20 | Never misses. | - |
Spark | ELECTRIC | ![]() | 65 | 100 | 20 | Has a 30% chance to paralyze the target. | 30 |
Stoked Sparksurfer | ELECTRIC | ![]() | 175 | - | 1 | Has a 100% chance to paralyze the target. | 100 |