| Generation 3 |
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| Generation 4 |
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| Generation 5 |
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| Generation 6 |
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| Generation 7 |
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Name | Type | Cat. | Power | Acc | PP | Effect | Prob (%) |
|---|---|---|---|---|---|---|---|
| 10 000 000 Volt Thunderbolt | ELECTRIC | 195 | - | 1 | Inflicts regular damage with no additional effect. | - | |
| Bolt Strike | ELECTRIC | 130 | 85 | 5 | Has a 20% chance to paralyze the target. | 20 | |
| Buzzy Buzz | ELECTRIC | 60 | 100 | 20 | Inflicts regular damage with no additional effect. | 100 | |
| Catastropika | ELECTRIC | 210 | - | 1 | Inflicts regular damage with no additional effect. | - | |
| Charge | ELECTRIC | - | - | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | - | |
| Charge Beam | ELECTRIC | 50 | 90 | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | 70 | |
| Discharge | ELECTRIC | 80 | 100 | 15 | Has a 30% chance to paralyze the target. | 30 | |
| Eerie Impulse | ELECTRIC | - | 100 | 15 | Lowers the target’s Special Attack by two stages. | - | |
| Electric Terrain | ELECTRIC | - | - | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | - | |
| Electrify | ELECTRIC | - | - | 20 | Changes the target’s move’s type to electric if it hasn’t moved yet this turn. | - | |
| Electro Ball | ELECTRIC | - | 100 | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | - | |
| Electroweb | ELECTRIC | 55 | 95 | 15 | Lowers the target’s Speed by one stage. | 100 | |
| Fusion Bolt | ELECTRIC | 100 | 100 | 5 | With Fusion Flare, inflicts double damage. | - | |
| Gigavolt Havoc Physical | ELECTRIC | - | - | 1 | Inflicts regular damage with no additional effect. | - | |
| Gigavolt Havoc Special | ELECTRIC | - | - | 1 | Inflicts regular damage with no additional effect. | - | |
| Ion Deluge | ELECTRIC | - | - | 25 | Changes all normal moves to electric moves for the rest of the turn. | - | |
| Magnet Rise | ELECTRIC | - | - | 10 | User is immune to Ground moves and effects for five turns. | - | |
| Magnetic Flux | ELECTRIC | - | - | 20 | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. | - | |
| Nuzzle | ELECTRIC | 20 | 100 | 20 | Has a 100% chance to paralyze the target. | 100 | |
| Parabolic Charge | ELECTRIC | 65 | 100 | 20 | Heals the user for half the total damage dealt to all targets. | - | |
| Pika Papow | ELECTRIC | - | - | 20 | Inflicts regular damage with no additional effect. | - | |
| Plasma Fists | ELECTRIC | 100 | 100 | 15 | After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn. | - | |
| Shock Wave | ELECTRIC | 60 | ∞ | 20 | Never misses. | - | |
| Spark | ELECTRIC | 65 | 100 | 20 | Has a 30% chance to paralyze the target. | 30 | |
| Stoked Sparksurfer | ELECTRIC | 175 | - | 1 | Has a 100% chance to paralyze the target. | 100 |