| Type | ELECTRIC |
|---|---|
| Category | |
| Power | — |
| Accuracy | — |
| PP | 10 (max. 16) |
| Introduced | Generation 6 |
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
Changes nature power to thunderbolt.
Targets the entire field
| English | Electric Terrain |
|---|---|
| Japanese | エレキフィールド |
| German | Elektrofeld |
| French | Champ Électrifié |
| Italian |
| Campo Elettrico |
| Spanish | Campo Eléctrico |
|---|
| Korean | 일렉트릭필드 |
|---|
| Chinese (Simplified) | 电气场地 |
|---|
| Chinese (Traditional) | 電氣場地 |
|---|
| The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. |
|---|---|
| The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |