Pokémon Database

Magnet Rise (move)

Move Data
Type
ELECTRIC
Category
status Status
Power
Accuracy
PP 10 (max. 16)
Introduced Generation 4
Effect

For five turns, the user is immune to ground moves.

If the user is under the effect of ingrain or has levitate, this move will fail.

This effect is temporarily disabled by and cannot be used during gravity.

This effect is passed on by baton pass.

Move Targets
Foe
Foe
Foe
User
Ally
Ally

Targets the user.

Other Languages
EnglishMagnet Rise
Japaneseでんじふゆう
GermanMagnetflug
FrenchVol Magnétik
ItalianMagnetascesa
SpanishLevitón
Korean전자부유
Chinese (Simplified)电磁飘浮
Chinese (Traditional)電磁飄浮
Game Descriptions
  • O. Ruby / A. Sapphire
  • X / Y
The user levitates using electrically generated magnetism for five turns.
  • Diamond / Pearl
  • Platinum
  • Heartgold / Soulsilver
The user levitates using electrically generated magnetism for five turns.
  • Black / White
  • Black 2 / White 2
The user levitates using electrically generated magnetism for five turns.
  • Sun / Moon
  • U. Sun / U. Moon
The user levitates using electrically generated magnetism for five turns.
Pokémon that can learn Magnet Rise