Magnet Rise (move)
Move Data
Type | ELECTRIC |
---|---|
Category | ![]() |
Power | — |
Accuracy | — |
PP | 10 (max. 16) |
Introduced | Generation 4 |
Effect
For five turns, the user is immune to ground moves.
If the user is under the effect of ingrain or has levitate, this move will fail.
This effect is temporarily disabled by and cannot be used during gravity.
This effect is passed on by baton pass.
Move Targets
Foe
Foe
Foe
User
Ally
Ally
Targets the user.
Other Languages
English | Magnet Rise |
---|---|
Japanese | でんじふゆう |
German | Magnetflug |
French | Vol Magnétik |
Italian | Magnetascesa |
Spanish | Levitón |
Korean | 전자부유 |
Chinese (Simplified) | 电磁飘浮 |
Chinese (Traditional) | 電磁飄浮 |
Game Descriptions
| The user levitates using electrically generated magnetism for five turns. |
---|---|
| The user levitates using electrically generated magnetism for five turns. |
| The user levitates using electrically generated magnetism for five turns. |
| The user levitates using electrically generated magnetism for five turns. |
Pokémon that can learn Magnet Rise