
This chart shows the strength of the grass type against every type combination. The fraction of damage a grass type move will deal is shown - ½ means 50% damage (not very effective), 2 means 200% (super-effective) and so on.
Generation 3 |
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Generation 4 |
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Generation 5 |
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Generation 6 |
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Generation 7 |
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Name | Type | Cat. | Power | Acc | PP | Effect | Prob (%) |
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Absorb | GRASS | ![]() | 20 | 100 | 25 | Drains half the damage inflicted to heal the user. | - |
Aromatherapy | GRASS | ![]() | - | - | 5 | Cures the entire party of major status effects. | - |
Bloom Doom Physical | GRASS | ![]() | - | - | 1 | Inflicts regular damage with no additional effect. | - |
Bloom Doom Special | GRASS | ![]() | - | - | 1 | Inflicts regular damage with no additional effect. | - |
Bullet Seed | GRASS | ![]() | 25 | 100 | 30 | Hits 2-5 times in one turn. | - |
Cotton Guard | GRASS | ![]() | - | - | 10 | Raises the user's Defense by three stages. | - |
Cotton Spore | GRASS | ![]() | - | 100 | 40 | Lowers the target's Speed by two stages. | - |
Energy Ball | GRASS | ![]() | 90 | 100 | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | 10 |
Forests Curse | GRASS | ![]() | - | 100 | 20 | Adds grass to the target's types. | - |
Frenzy Plant | GRASS | ![]() | 150 | 90 | 5 | User foregoes its next turn to recharge. | - |
Giga Drain | GRASS | ![]() | 75 | 100 | 10 | Drains half the damage inflicted to heal the user. | - |
Grass Knot | GRASS | ![]() | - | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | - |
Grass Pledge | GRASS | ![]() | 80 | 100 | 10 | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | - |
Grass Whistle | GRASS | ![]() | - | 55 | 15 | Puts the target to sleep. | - |
Grassy Terrain | GRASS | ![]() | - | - | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | - |
Horn Leech | GRASS | ![]() | 75 | 100 | 10 | Drains half the damage inflicted to heal the user. | - |
Ingrain | GRASS | ![]() | - | - | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | - |
Leaf Blade | GRASS | ![]() | 90 | 100 | 15 | Has an increased chance for a critical hit. | - |
Leaf Storm | GRASS | ![]() | 130 | 90 | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | 100 |
Leaf Tornado | GRASS | ![]() | 65 | 90 | 10 | Has a 50% chance to lower the target's accuracy by one stage. | 50 |
Leafage | GRASS | ![]() | 40 | 100 | 40 | Inflicts regular damage with no additional effect. | - |
Leech Seed | GRASS | ![]() | - | 90 | 10 | Seeds the target, stealing HP from it every turn. | - |
Magical Leaf | GRASS | ![]() | 60 | ∞ | 20 | Never misses. | - |
Drain Mega | GRASS | ![]() | 40 | 100 | 15 | Drains half the damage inflicted to heal the user. | - |
Needle Arm | GRASS | ![]() | 60 | 100 | 15 | Has a 30% chance to make the target flinch. | 30 |