Type | GRASS |
---|---|
Category | ![]() |
Power | — |
Accuracy | — |
PP | 20 (max. 32) |
Introduced | Generation 3 |
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to ground attacks, it will now take normal damage from them.
Roar and whirlwind will not affect the user. The user cannot use magnet rise.
The user may still use u turn to leave the field.
This effect can be passed with baton pass.
Targets the user.
English | Ingrain |
---|---|
Japanese | ねをはる |
German | Verwurzler |
French | Racines |
Italian | Radicamento |
Spanish | Arraigo |
Korean | 뿌리박기 |
Chinese (Simplified) | 扎根 |
Chinese (Traditional) | 扎根 |
| Lays roots that restore HP. The user can’t switch out. |
---|---|
| The user lays roots that restore HP on every turn. It can’t switch out. |
| The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. |
| The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
| The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
| The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out. |
Condition | Smart |
---|---|
Appeal | |
Jam | |
Details | Prevents jamming for the rest of this turn. |