
This chart shows the strength of the fighting type against every type combination. The fraction of damage a fighting type move will deal is shown - ½ means 50% damage (not very effective), 2 means 200% (super-effective) and so on.
Generation 3 |
---|
Generation 4 |
---|
Generation 5 |
---|
Generation 6 |
---|
Generation 7 |
---|
Name | Type | Cat. | Power | Acc | PP | Effect | Prob (%) |
---|---|---|---|---|---|---|---|
All Out Pummeling Physical | FIGHTING | ![]() | - | - | 1 | Inflicts regular damage with no additional effect. | - |
All Out Pummeling Special | FIGHTING | ![]() | - | - | 1 | Inflicts regular damage with no additional effect. | - |
Arm Thrust | FIGHTING | ![]() | 15 | 100 | 20 | Hits 2-5 times in one turn. | - |
Aura Sphere | FIGHTING | ![]() | 80 | ∞ | 20 | Never misses. | - |
Brick Break | FIGHTING | ![]() | 75 | 100 | 15 | Destroys Reflect and Light Screen. | - |
Bulk Up | FIGHTING | ![]() | - | - | 20 | Raises the user's Attack and Defense by one stage. | - |
Circle Throw | FIGHTING | ![]() | 60 | 90 | 10 | Ends wild battles. Forces trainers to switch Pokémon. | - |
Close Combat | FIGHTING | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | 100 |
Counter | FIGHTING | ![]() | - | 100 | 20 | Inflicts twice the damage the user received from the last physical hit it took. | - |
Cross Chop | FIGHTING | ![]() | 100 | 80 | 5 | Has an increased chance for a critical hit. | - |
Detect | FIGHTING | ![]() | - | - | 5 | Prevents any moves from hitting the user this turn. | - |
Double Kick | FIGHTING | ![]() | 30 | 100 | 30 | Hits twice in one turn. | - |
Drain Punch | FIGHTING | ![]() | 75 | 100 | 10 | Drains half the damage inflicted to heal the user. | - |
Dynamic Punch | FIGHTING | ![]() | 100 | 50 | 5 | Has a 100% chance to confuse the target. | 100 |
Final Gambit | FIGHTING | ![]() | - | 100 | 5 | Inflicts damage equal to the user's remaining HP. User faints. | - |
Flying Press | FIGHTING | ![]() | 100 | 95 | 10 | Deals both fighting and flying-type damage. | - |
Focus Blast | FIGHTING | ![]() | 120 | 70 | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | 10 |
Focus Punch | FIGHTING | ![]() | 150 | 100 | 20 | If the user takes damage before attacking, the attack is canceled. | - |
Force Palm | FIGHTING | ![]() | 60 | 100 | 10 | Has a 30% chance to paralyze the target. | 30 |
Hammer Arm | FIGHTING | ![]() | 100 | 90 | 10 | Lowers user's Speed by one stage. | 100 |
High Jump Kick | FIGHTING | ![]() | 130 | 90 | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | - |
Jump Kick | FIGHTING | ![]() | 100 | 95 | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | - |
Karate Chop | FIGHTING | ![]() | 50 | 100 | 25 | Has an increased chance for a critical hit. | - |
Low Kick | FIGHTING | ![]() | - | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | - |
Low Sweep | FIGHTING | ![]() | 65 | 100 | 20 | Lowers the target's Speed by one stage. | 100 |