| Generation 3 |
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| Generation 4 |
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| Generation 5 |
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| Generation 6 |
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| Generation 7 |
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Name | Type | Cat. | Power | Acc | PP | Effect | Prob (%) |
|---|---|---|---|---|---|---|---|
| All Out Pummeling Physical | FIGHTING | - | - | 1 | Inflicts regular damage with no additional effect. | - | |
| All Out Pummeling Special | FIGHTING | - | - | 1 | Inflicts regular damage with no additional effect. | - | |
| Arm Thrust | FIGHTING | 15 | 100 | 20 | Hits 2-5 times in one turn. | - | |
| Aura Sphere | FIGHTING | 80 | ∞ | 20 | Never misses. | - | |
| Brick Break | FIGHTING | 75 | 100 | 15 | Destroys Reflect and Light Screen. | - | |
| Bulk Up | FIGHTING | - | - | 20 | Raises the user’s Attack and Defense by one stage. | - | |
| Circle Throw | FIGHTING | 60 | 90 | 10 | Ends wild battles. Forces trainers to switch Pokémon. | - | |
| Close Combat | FIGHTING | 120 | 100 | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | 100 | |
| Counter | FIGHTING | - | 100 | 20 | Inflicts twice the damage the user received from the last physical hit it took. | - | |
| Cross Chop | FIGHTING | 100 | 80 | 5 | Has an increased chance for a critical hit. | - | |
| Detect | FIGHTING | - | - | 5 | Prevents any moves from hitting the user this turn. | - | |
| Double Kick | FIGHTING | 30 | 100 | 30 | Hits twice in one turn. | - | |
| Drain Punch | FIGHTING | 75 | 100 | 10 | Drains half the damage inflicted to heal the user. | - | |
| Dynamic Punch | FIGHTING | 100 | 50 | 5 | Has a 100% chance to confuse the target. | 100 | |
| Final Gambit | FIGHTING | - | 100 | 5 | Inflicts damage equal to the user’s remaining HP. User faints. | - | |
| Flying Press | FIGHTING | 100 | 95 | 10 | Deals both fighting and flying-type damage. | - | |
| Focus Blast | FIGHTING | 120 | 70 | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | 10 | |
| Focus Punch | FIGHTING | 150 | 100 | 20 | If the user takes damage before attacking, the attack is canceled. | - | |
| Force Palm | FIGHTING | 60 | 100 | 10 | Has a 30% chance to paralyze the target. | 30 | |
| Hammer Arm | FIGHTING | 100 | 90 | 10 | Lowers user’s Speed by one stage. | 100 | |
| High Jump Kick | FIGHTING | 130 | 90 | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | - | |
| Jump Kick | FIGHTING | 100 | 95 | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | - | |
| Karate Chop | FIGHTING | 50 | 100 | 25 | Has an increased chance for a critical hit. | - | |
| Low Kick | FIGHTING | - | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | - | |
| Low Sweep | FIGHTING | 65 | 100 | 20 | Lowers the target’s Speed by one stage. | 100 |