Type | GHOST |
---|---|
Category | ![]() |
Power | — |
Accuracy | 100 |
PP | 15 (max. 24) |
Introduced | Generation 2 |
Only works on sleeping Pokémon. Gives the target a nightmare, damaging it for 1/4 its max HP every turn. If the target wakes up or leaves the field, this effect ends.
Targets a single adjacent Pokémon.
English | Nightmare |
---|---|
Japanese | あくむ |
German | Nachtmahr |
French | Cauchemar |
Italian | Incubo |
Spanish | Pesadilla |
Korean | 악몽 |
Chinese (Simplified) | 恶梦 |
Chinese (Traditional) | 惡夢 |
| A sleeper loses 1/4 HP every turn. |
---|---|
| Inflicts 1/4 damage on a sleeping foe every turn. |
| A sleeping foe is shown a nightmare that inflicts some damage every turn. |
| A sleeping foe is shown a nightmare that inflicts some damage every turn. |
| A sleeping target sees a nightmare that inflicts some damage every turn. |
| A sleeping target sees a nightmare that inflicts some damage every turn. |
| A sleeping target sees a nightmare that inflicts some damage every turn. |
Condition | Smart |
---|---|
Appeal | |
Jam | |
Details | Attempts to jam all Pokémon that have appealed this turn. |