Type | GHOST |
---|---|
Category | ![]() |
Power | — |
Accuracy | — |
PP | 10 (max. 16) |
Introduced | Generation 2 |
If the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn.
Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each.
The curse effect is passed on by baton pass.
This move cannot be copied by mirror move.
Targets the user.
English | Curse |
---|---|
Japanese | のろい |
German | Fluch |
French | Malédiction |
Italian | Maledizione |
Spanish | Maldición |
Korean | 저주 |
Chinese (Simplified) | 诅咒 |
Chinese (Traditional) | 詛咒 |
| Works differently for ghost-types. |
---|---|
| A move that functions differently for GHOSTS. |
| A move that works differently for the GHOST-type and all the other types. |
| A move that works differently for the Ghost type than for all the other types. |
| A move that works differently for the Ghost type than for all other types. |
| A move that works differently for the Ghost type than for all other types. |
| A move that works differently for the Ghost type than for all other types. |
Condition | Tough |
---|---|
Appeal | |
Jam | |
Details | User will go last next turn. |