Type | GROUND |
---|---|
Category | ![]() |
Power | — |
Accuracy | 30 |
PP | 5 (max. 8) |
Introduced | Generation 1 |
Inflicts damage equal to the target's max HP. Ignores accuracy and evasion modifiers. This move's accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail.
Because this move inflicts a specific and finite amount of damage, endure still prevents the target from fainting.
The effects of lock on, mind reader, and no guard still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through detect or protect.
Targets a single adjacent Pokémon.
English | Fissure |
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Japanese | じわれ |
German | Geofissur |
French | Abîme |
Italian | Abisso |
Spanish | Fisura |
Korean | 땅가르기 |
Chinese (Simplified) | 地裂 |
Chinese (Traditional) | 地裂 |
| A ground-type, one-hit KO attack. |
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| A one-hit KO move that drops the foe in a fissure. |
| The foe is dropped into a fissure. The foe faints if it hits. |
| The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
| The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Condition | Tough |
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Appeal | |
Jam | |
Details | Attempts to jam all Pokémon that have appealed this turn for half their appeal points (minimum 1). |