Type | GROUND |
---|---|
Category | ![]() |
Power | — |
Accuracy | — |
PP | 20 (max. 32) |
Introduced | Generation 2 |
Scatters spikes around the opposing field, which damage opposing Pokémon that enter the field for 1/8 of their max HP. Pokémon immune to ground moves are immune to this damage, except during gravity. Up to three layers of spikes may be laid down, adding 1/16 to the damage done: two layers of spikes damage for 3/16 max HP, and three layers damage for 1/4 max HP.
Wonder guard does not block damage from this effect.
Rapid spin removes this effect from its user's side of the field. defog removes this effect from its target's side of the field.
Targets all Pokémon on the opposing field.
English | Spikes |
---|---|
Japanese | まきびし |
German | Stachler |
French | Picots |
Italian | Punte |
Spanish | Púas |
Korean | 압정뿌리기 |
Chinese (Simplified) | 撒菱 |
Chinese (Traditional) | 撒菱 |
| Hurts foes when they switch out. |
---|---|
| Sets spikes that hurt a foe switching out. |
| A trap of spikes is laid around the foe’s party to hurt foes switching in. |
| The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle. |
| The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
| The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
| The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
Condition | Smart |
---|---|
Appeal | |
Jam | |
Details | Attempts to make all following Pokémon nervous (and thus unable to appeal). |