| Type | WATER |
|---|---|
| Category | |
| Power | 35 |
| Accuracy | 85 |
| PP | 15 (max. 24) |
| Introduced | Generation 1 |
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
Rapid spin cancels this effect.
Targets a single adjacent Pokémon.
| English | Clamp |
|---|---|
| Japanese | からではさむ |
| German | Schnapper |
| French | Claquoir |
| Italian |
| Tenaglia |
| Spanish | Tenaza |
|---|
| Korean | 껍질끼우기 |
|---|
| Chinese (Simplified) | 贝壳夹击 |
|---|
| Chinese (Traditional) | 貝殼夾擊 |
|---|
| Traps the foe for 2-5 turns. |
|---|---|
| Traps and squeezes the foe for 2 to 5 turns. |
| The foe is clamped and squeezed by the user’s shell for two to five turns. |
| The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns. |
| The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
| The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
| The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
| Condition | Tough |
|---|---|
| Appeal | |
| Jam | |
| Details | Prevents the Applause Meter from rising for the rest of the turn. |