While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. flying-type Pokémon and Pokémon in the air, e.g. due to levitate or magnet rise, are unaffected.
Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.
| Prevents fleeing. |
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| Prevents the foe from fleeing. |
| Prevents the foe from fleeing. |
| Prevents opposing Pokémon from fleeing. |
| Prevents opposing Pokémon from fleeing. |
English | Arena Trap |
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Japanese | ありじごく |
German | Ausweglos |
French | Piège Sable |
Italian | Trappoarena |
Spanish | Trampa Arena |
Korean | 개미지옥 |
Chinese (Simplified) | 沙穴 |
Chinese (Traditional) | 沙穴 |
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