Type | GRASS |
---|---|
Category | ![]() |
Power | 120 |
Accuracy | 100 |
PP | 10 (max. 16) |
Introduced | Generation 1 |
Inflicts regular damage. User charges for one turn before attacking.
During sunny day, the charge turn is skipped.
During hail, rain dance, or sandstorm, power is halved.
This move cannot be selected by sleep talk.
Targets a single adjacent Pokémon.
English | Solar Beam |
---|---|
Japanese | ソーラービーム |
German | Solarstrahl |
French | Lance-Soleil |
Italian | Solarraggio |
Spanish | Rayo Solar |
Korean | 솔라빔 |
Chinese (Simplified) | 日光束 |
Chinese (Traditional) | 日光束 |
| 1st turn: Prepare 2nd turn: Attack |
---|---|
| Absorbs light in one turn, then attacks next turn. |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Condition | Cool |
---|---|
Appeal | |
Jam | |
Details | Gives a high number of appeal points wth no other effects. |
| TM22 |
---|---|
| TM22 |
| TM22 |
| TM22 |
| TM22 |
| TM22 |
| TM22 |