Type | FIGHTING |
---|---|
Category | ![]() |
Power | — |
Accuracy | — |
Priority | +3 |
PP | 15 (max. 24) |
Introduced | Generation 5 |
Moves with priority greater than 0 will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail.
This move cannot be selected by assist or metronome.
Targets all Pokémon on the user’s team.
English | Quick Guard |
---|---|
Japanese | ファストガード |
German | Rapidschutz |
French | Prévention |
Italian | Anticipo |
Spanish | Anticipo |
Korean | 퍼스트가드 |
Chinese (Simplified) | 快速防守 |
Chinese (Traditional) | 快速防守 |
| The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
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| The user protects itself and its allies from priority moves. |
| The user protects itself and its allies from priority moves. |