| Type | PSYCHIC |
|---|---|
| Category | |
| Power | — |
| Accuracy | — |
| PP | 20 (max. 32) |
| Introduced | Generation 1 |
Raises the user’s Defense by two stages.
Targets the user.
| English | Barrier |
|---|---|
| Japanese | バリアー |
| German | Barriere |
| French | Bouclier |
| Italian | Barriera |
| Spanish | Barrera |
| Korean | 배리어 |
| Chinese (Simplified) | 屏障 |
| Chinese (Traditional) | 屏障 |
| Sharply increases user's DEFENSE. |
|---|---|
| Creates a barrier that sharply raises DEFENSE. |
| The user creates a sturdy wall that sharply raises its DEFENSE stat. |
| The user throws up a sturdy wall that sharply raises its Defense stat. |
| The user throws up a sturdy wall that sharply raises its Defense stat. |
|---|
| The user throws up a sturdy wall that sharply raises its Defense stat. |
|---|
| The user throws up a sturdy wall that sharply raises its Defense stat. |
|---|
| Condition | Cool |
|---|---|
| Appeal |
| Jam |
|---|
| Details | Prevents jamming for the rest of this turn. |
|---|