While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out.
Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item.
Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
| Traps STEEL-type POKéMON. |
|---|---|
| Prevents Steel-type Pokémon from escaping. |
| Prevents Steel-type Pokémon from escaping. |
| Prevents Steel-type Pokémon from escaping. |
| Prevents Steel-type Pokémon from escaping using its magnetic force. |
| English | Magnet Pull |
|---|---|
| Japanese | じりょく |
| German | Magnetfalle |
| French | Magnépiège |
| Italian | Magnetismo |
| Spanish | Imán |
| Korean | 자력 |
| Chinese (Simplified) | 磁力 |
| Chinese (Traditional) |
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| 磁力 |
| # | Name | Other abilities |
|---|---|---|
| Geodude Alola | ||
| Graveler Alola | ||
| Golem Alola | ||
| Magnemite | ||
| Magneton | ||
| Nosepass | ||
| Magnezone | ||
| Probopass |