Type | NORMAL |
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Category | ![]() |
Power | — |
Accuracy | — |
PP | 20 (max. 32) |
Introduced | Generation 3 |
Raises the user's Defense and Special Defense by one stage each. Stores energy for use with spit up and swallow. Up to three levels of energy can be stored, and all are lost if the user leaves the field. Energy is still stored even if the stat boosts cannot be applied.
If the user uses baton pass, the stat boosts are passed as normal, but the stored energy is not.
Targets the user.
English | Stockpile |
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Japanese | たくわえる |
German | Horter |
French | Stockage |
Italian | Accumulo |
Spanish | Reserva |
Korean | 비축하기 |
Chinese (Simplified) | 蓄力 |
Chinese (Traditional) | 蓄力 |
| Charges up power for up to 3 turns. |
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| The user charges up power for use later. It can be used three times. |
| The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
Condition | Tough |
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Appeal | |
Jam | |
Details | Prevents the next jam on this turn. |