Type | DARK |
---|---|
Category | ![]() |
Power | 40 |
Accuracy | 100 |
PP | 20 (max. 32) |
Introduced | Generation 2 |
Inflicts regular damage. If the target attempts to switch out this turn before the user acts, this move hits the target before it leaves and has double power.
This effect can still hit a Pokémon that switches out when it has a substitute up or when an ally has used follow me.
Targets a single adjacent Pokémon.
English | Pursuit |
---|---|
Japanese | おいうち |
German | Verfolgung |
French | Poursuite |
Italian | Inseguimento |
Spanish | Persecución |
Korean | 따라가때리기 |
Chinese (Simplified) | 追打 |
Chinese (Traditional) | 追打 |
| Heavily strikes switching POKéMON. |
---|---|
| Inflicts bad damage if used on a foe switching out. |
| An attack move that works especially well on a foe that is switching out. |
| An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| An attack move that inflicts double damage if used on a target that is switching out of battle. |
| An attack move that inflicts double damage if used on a target that is switching out of battle. |
| The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
Condition | Smart |
---|---|
Appeal | |
Jam | |
Details | Attempts to jam all Pokémon that have appealed this turn for half their appeal points (minimum 1). |