| Type | NORMAL |
|---|---|
| Category | |
| Power | — |
| Accuracy | — |
| PP | 5 (max. 8) |
| Introduced | Generation 2 |
The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field.
The target may still escape by using baton pass, u turn, or a shed shell.
Both the user and the target pass on this effect with baton pass.
Targets a single adjacent Pokémon.
| English | Mean Look |
|---|---|
| Japanese | くろいまなざし |
| German | Horrorblick |
| French | Regard Noir |
| Italian |
| Malosguardo |
| Spanish | Mal de Ojo |
|---|
| Korean | 검은눈빛 |
|---|
| Chinese (Simplified) | 黑色目光 |
|---|
| Chinese (Traditional) | 黑色目光 |
|---|
| Prevents fleeing or switching. |
|---|---|
| Fixes the foe with a mean look that prevents escape. |
| The foe is fixed with a mean look that prevents it from escaping. |
| The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
| The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Condition | Beauty |
|---|---|
| Appeal | |
| Jam | |
| Details | Attempts to make all following Pokémon nervous (and thus unable to appeal). |