Type | NORMAL |
---|---|
Category | ![]() |
Power | — |
Accuracy | — |
PP | 5 (max. 8) |
Introduced | Generation 2 |
The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field.
The target may still escape by using baton pass, u turn, or a shed shell.
Both the user and the target pass on this effect with baton pass.
Targets a single adjacent Pokémon.
English | Mean Look |
---|---|
Japanese | くろいまなざし |
German | Horrorblick |
French | Regard Noir |
Italian | Malosguardo |
Spanish | Mal de Ojo |
Korean | 검은눈빛 |
Chinese (Simplified) | 黑色目光 |
Chinese (Traditional) | 黑色目光 |
| Prevents fleeing or switching. |
---|---|
| Fixes the foe with a mean look that prevents escape. |
| The foe is fixed with a mean look that prevents it from escaping. |
| The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
| The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| The user pins the target with a dark, arresting look. The target becomes unable to flee. |
Condition | Beauty |
---|---|
Appeal | |
Jam | |
Details | Attempts to make all following Pokémon nervous (and thus unable to appeal). |