Type | NORMAL |
---|---|
Category | ![]() |
Power | — |
Accuracy | — |
PP | 5 (max. 8) |
Introduced | Generation 2 |
If the user targets the same target again before the end of the next turn, the move it uses is guaranteed to hit. This move itself also ignores accuracy and evasion modifiers.
One-hit KO moves are also guaranteed to hit, as long as the user is equal or higher level than the target. This effect also allows the user to hit Pokémon that are off the field due to moves such as dig or fly.
If the target uses detect or protect while under the effect of this move, the user is not guaranteed to hit, but has a (100 - accuracy)% chance to break through the protection.
This effect is passed on by baton pass.
Targets a single adjacent Pokémon.
English | Lock-On |
---|---|
Japanese | ロックオン |
German | Zielschuss |
French | Verrouillage |
Italian | Localizza |
Spanish | Fijar Blanco |
Korean | 록온 |
Chinese (Simplified) | 锁定 |
Chinese (Traditional) | 鎖定 |
| Ensures the next attack will hit. |
---|---|
| Locks on to the foe to ensure the next move hits. |
| The user locks on to the foe, making the next move sure to hit. |
| The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
| The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
| The user takes sure aim at the target. This ensures the next attack does not miss the target. |
| The user takes sure aim at the target. This ensures the next attack does not miss the target. |
Condition | Smart |
---|---|
Appeal | |
Jam | |
Details | Prevents the Applause Meter from rising for the rest of the turn. |