Type | ICE |
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Category | ![]() |
Power | 30 |
Accuracy | 90 |
PP | 20 (max. 32) |
Introduced | Generation 3 |
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends.
If the user has used defense curl since entering the field, this move has double power.
Targets a single adjacent Pokémon.
English | Ice Ball |
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Japanese | アイスボール |
German | Frostbeule |
French | Ball’Glace |
Italian | Palla Gelo |
Spanish | Bola Hielo |
Korean | 아이스볼 |
Chinese (Simplified) | 冰球 |
Chinese (Traditional) | 冰球 |
| A 5-turn attack that gains power on successive hits. |
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| A 5-turn rolling attack that becomes stronger each time it rolls. |
| The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| The user attacks the target for five turns. The move’s power increases each time it hits. |
Condition | Beauty |
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Appeal | |
Jam | |
Details | Prevents the Applause Meter from rising for the rest of the turn. |