| Type | ICE |
|---|---|
| Category | |
| Power | 30 |
| Accuracy | 90 |
| PP | 20 (max. 32) |
| Introduced | Generation 3 |
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends.
If the user has used defense curl since entering the field, this move has double power.
Targets a single adjacent Pokémon.
| English | Ice Ball |
|---|---|
| Japanese | アイスボール |
| German | Frostbeule |
| French | Ball’Glace |
| Italian |
| Palla Gelo |
| Spanish | Bola Hielo |
|---|
| Korean | 아이스볼 |
|---|
| Chinese (Simplified) | 冰球 |
|---|
| Chinese (Traditional) | 冰球 |
|---|
| A 5-turn attack that gains power on successive hits. |
|---|---|
| A 5-turn rolling attack that becomes stronger each time it rolls. |
| The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| The user attacks the target for five turns. The move’s power increases each time it hits. |
| Condition | Beauty |
|---|---|
| Appeal | |
| Jam | |
| Details | Prevents the Applause Meter from rising for the rest of the turn. |