| Type | NORMAL |
|---|---|
| Category | |
| Power | 150 |
| Accuracy | 90 |
| PP | 5 (max. 8) |
| Introduced | Generation 1 |
Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
Targets a single adjacent Pokémon.
| English | Hyper Beam |
|---|---|
| Japanese | はかいこうせん |
| German | Hyperstrahl |
| French | Ultralaser |
| Italian | Iper Raggio |
| Spanish | Hiperrayo |
| Korean | 파괴광선 |
| Chinese (Simplified) | 破坏光线 |
| Chinese (Traditional) | 破壞光線 |
| 1st turn: Attack 2nd turn: Rest |
|---|---|
| Powerful, but leaves the user immobile the next turn. |
| A severely damaging attack that makes the user rest on the next turn. |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
|---|
| The target is attacked with a powerful beam. The user can’t move on the next turn. |
|---|
| The target is attacked with a powerful beam. The user can’t move on the next turn. |
|---|
| Condition | Cool |
|---|---|
| Appeal | |
| Jam | |
| Details | Attempts to jam the other Pokémon. The user cannot make an appeal on the next turn, but it cannot be jammed either. |
| TM15 |
|---|---|
| TM15 |
| TM15 |
| TM15 |
| TM15 |
| TM15 |
|---|
| TM15 |
|---|