| Type | NORMAL |
|---|---|
| Category | |
| Power | 60 |
| Accuracy | 100 |
| PP | 15 (max. 24) |
| Introduced | Generation 2 |
Inflicts regular damage. Power and type are determined by the user’s IVs.
Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.)
Power is always between 30 and 70, inclusive. Average power is 49.5.
Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table.
| Value | Type |
|---|---|
| 0 | Fighting |
| 1 | Flying |
| 2 |
Targets a single adjacent Pokémon.
| English | Hidden Power |
|---|---|
| Japanese | めざめるパワー |
| German | Kraftreserve |
| French | Puissance Cachée |
| Italian |
| Poison |
| 3 | Ground |
| 4 | Rock |
| 5 | Bug |
| 6 | Ghost |
| 7 | Steel |
| 8 | Fire |
| 9 | Water |
| 10 | Grass |
| 11 | Electric |
| 12 | Psychic |
| 13 | Ice |
| 14 | Dragon |
| 15 | Dark |
This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.
| Introforza |
| Spanish | Poder Oculto |
|---|
| Korean | 잠재파워 |
|---|
| Chinese (Simplified) | 觉醒力量 |
|---|
| Chinese (Traditional) | 覺醒力量 |
|---|
| The power varies with the POKéMON. |
|---|---|
| The effectiveness varies with the user. |
| An attack that varies in type and intensity depending on the user. |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| A unique attack that varies in type depending on the Pokémon using it. |
| A unique attack that varies in type depending on the Pokémon using it. |
| Condition | Smart |
|---|---|
| Appeal | |
| Jam | |
| Details | Repeated use does not incur a penalty. |
| TM10 |
|---|---|
| TM10 |
| TM10 |
| TM10 |
| TM10 |
| TM10 |