Type | FLYING |
---|---|
Category | ![]() |
Power | 90 |
Accuracy | 95 |
PP | 15 (max. 24) |
Introduced | Generation 1 |
Inflicts regular damage. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.
During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, twister, and whirlwind still hit the user normally. gust and twister also have double power against the user.
The damage from hail and sandstorm still applies during the immune turn.
The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.
This move cannot be used while gravity is in effect.
This move cannot be selected by sleep talk.
Targets a single adjacent Pokémon.
English | Fly |
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Japanese | そらをとぶ |
German | Fliegen |
French | Vol |
Italian | Volo |
Spanish | Vuelo |
Korean | 공중날기 |
Chinese (Simplified) | 飞翔 |
Chinese (Traditional) | 飛翔 |
| 1st turn: Fly 2nd turn: Attack |
---|---|
| Flies up on the first turn, then strikes the next turn. |
| A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. |
| The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
| The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
| The user soars and then strikes its target on the next turn. |
Condition | Smart |
---|---|
Appeal | |
Jam | |
Details | Prevents jamming for the rest of this turn. |
| TM76 |
---|---|
| HM02 |
| HM02 |
| HM02 |
| HM02 |
| HM02 |
| HM02 |