| Type | FIRE |
|---|---|
| Category | |
| Power | 35 |
| Accuracy | 85 |
| PP | 15 (max. 24) |
| Introduced | Generation 1 |
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
Rapid spin cancels this effect.
Targets a single adjacent Pokémon.
| English | Fire Spin |
|---|---|
| Japanese | ほのおのうず |
| German | Feuerwirbel |
| French | Danse Flammes |
| Italian | Turbofuoco |
| Spanish | Giro Fuego |
| Korean | 회오리불꽃 |
| Chinese (Simplified) | 火焰旋涡 |
| Chinese (Traditional) | 火焰旋渦 |
| Traps foe in fire for 2-5 turns. |
|---|---|
| Traps the foe in a ring of fire for 2 to 5 turns. |
| The foe is trapped in an intense spiral of fire that rages two to five turns. |
| The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
|---|
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
|---|
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
|---|
| Condition | Beauty |
|---|---|
| Appeal |
| Jam |
|---|
| Details | Prevents the Applause Meter from rising for the rest of the turn. |
|---|