Type | NORMAL |
---|---|
Category | ![]() |
Power | — |
Accuracy | — |
Priority | +4 |
PP | 10 (max. 16) |
Introduced | Generation 2 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail.
This move cannot be selected by assist or metronome.
Targets the user.
English | Endure |
---|---|
Japanese | こらえる |
German | Ausdauer |
French | Ténacité |
Italian | Resistenza |
Spanish | Aguante |
Korean | 버티기 |
Chinese (Simplified) | 挺住 |
Chinese (Traditional) | 挺住 |
| Always leaves at least 1HP. |
---|---|
| Endures any attack for 1 turn, leaving at least 1HP. |
| The user endures any hit with 1 HP left. It may fail if used in succession. |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Condition | Tough |
---|---|
Appeal | |
Jam | |
Details | Prevents the next jam on this turn. |
| TM20 |
---|---|
| TM58 |