| Type | NORMAL |
|---|---|
| Category | |
| Power | — |
| Accuracy | — |
| Priority | +4 |
| PP | 10 (max. 16) |
| Introduced | Generation 2 |
The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail.
This move cannot be selected by assist or metronome.
Targets the user.
| English | Endure |
|---|---|
| Japanese | こらえる |
| German | Ausdauer |
| French | Ténacité |
| Italian | Resistenza |
| Spanish | Aguante |
|---|
| Korean | 버티기 |
|---|
| Chinese (Simplified) | 挺住 |
|---|
| Chinese (Traditional) | 挺住 |
|---|
| Always leaves at least 1HP. |
|---|---|
| Endures any attack for 1 turn, leaving at least 1HP. |
| The user endures any hit with 1 HP left. It may fail if used in succession. |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Condition | Tough |
|---|---|
| Appeal | |
| Jam | |
| Details | Prevents the next jam on this turn. |
| TM20 |
|---|---|
| TM58 |