Type | NORMAL |
---|---|
Category | ![]() |
Power | — |
Accuracy | 100 |
PP | 20 (max. 32) |
Introduced | Generation 1 |
Disables the target's last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the field. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail.
Targets a single adjacent Pokémon.
English | Disable |
---|---|
Japanese | かなしばり |
German | Aussetzer |
French | Entrave |
Italian | Inibitore |
Spanish | Anulación |
Korean | 사슬묶기 |
Chinese (Simplified) | 定身法 |
Chinese (Traditional) | 定身法 |
| Disables the foe's most recent move. |
---|---|
| Psychically disables one of the foe’s moves. |
| For a few turns, it prevents the foe from using the move it last used. |
| For several turns, this move prevents the foe from using the move it last used. |
| For four turns, this move prevents the target from using the move it last used. |
| For four turns, this move prevents the target from using the move it last used. |
| For four turns, this move prevents the target from using the move it last used. |
Condition | Smart |
---|---|
Appeal | |
Jam | |
Details | Attempts to make all following Pokémon nervous (and thus unable to appeal). |