| Type | NORMAL |
|---|---|
| Category | |
| Power | — |
| Accuracy | 100 |
| PP | 20 (max. 32) |
| Introduced | Generation 1 |
Disables the target’s last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the field. If the target hasn’t used a move since entering the field, if it tried to use a move this turn and failed, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail.
Targets a single adjacent Pokémon.
| English | Disable |
|---|---|
| Japanese | かなしばり |
| German | Aussetzer |
| French | Entrave |
| Italian |
| Inibitore |
| Spanish | Anulación |
|---|
| Korean | 사슬묶기 |
|---|
| Chinese (Simplified) | 定身法 |
|---|
| Chinese (Traditional) | 定身法 |
|---|
| Disables the foe's most recent move. |
|---|---|
| Psychically disables one of the foe’s moves. |
| For a few turns, it prevents the foe from using the move it last used. |
| For several turns, this move prevents the foe from using the move it last used. |
| For four turns, this move prevents the target from using the move it last used. |
| For four turns, this move prevents the target from using the move it last used. |
| For four turns, this move prevents the target from using the move it last used. |
| Condition | Smart |
|---|---|
| Appeal | |
| Jam | |
| Details | Attempts to make all following Pokémon nervous (and thus unable to appeal). |