| Type | NORMAL |
|---|---|
| Category | |
| Power | 15 |
| Accuracy | 85 |
| PP | 20 (max. 32) |
| Introduced | Generation 1 |
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
Rapid spin cancels this effect.
Targets a single adjacent Pokémon.
| English | Bind |
|---|---|
| Japanese | しめつける |
| German | Klammergriff |
| French | Étreinte |
| Italian |
| Legatutto |
| Spanish | Atadura |
|---|
| Korean | 조이기 |
|---|
| Chinese (Simplified) | 绑紧 |
|---|
| Chinese (Traditional) | 綁緊 |
|---|
| Binds the target for 2-5 turns. |
|---|---|
| Binds and squeezes the foe for 2 to 5 turns. |
| A long body or tentacles are used to bind the foe for two to five turns. |
| A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Condition | Tough |
|---|---|
| Appeal | |
| Jam | |
| Details | Prevents the Applause Meter from rising for the rest of the turn. |